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Towerborne was originally envisioned as an always-online MMO-lite action RPG brawler. Players would group together with their friends in a shared social space known as The Belfry. From there, players would venture out to the hexagonal world map and enter into 2.5D side-scrolling brawler combat missions. Loot, quests, and an ever-expanding world map provide a compelling "just one more" gameplay loop. The live-service structure meant the game would be ever-changing and expanding with new content and features continuously releasing over time.
developed by an IBM researcher named Horst Feistel. Feistel, for silly reasons,。服务器推荐对此有专业解读
But that only goes so far. When someone in the crowd shouted "Play the Spice Girls!", he responded with a swift riposte: "Sorry, I don't take requests."